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gfx-rs
wgpu
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Snowiiii edited this page
Apr 1, 2023
·
19 revisions
Working group:
anisotropic filtering:
wgpu#690
BC textures:
gpuweb#812
Queries
wgpu#721
Draw indirect count
gpuweb#1354
Experimental:
border sampler address mode
wgpu#890
push constants
wgpu#734
texel buffer views:
gpuweb#297
bindless textures:
wgpu#711
,
wgpu#715
mesh shaders:
@MatusT fork
ray tracing:
gpuweb#535
floating-point atomics:
wgpu#1020
texture swizzling:
wgpu#1028
min/max filtering:
wgpu#1065
,
gpuweb#1283
swapchain compute access:
wgpu#1396
incremental present:
wgpu#1397
16-bit normalized textures:
wgpu#1934
relaxed rasterization order:
wgpu#2109
TODO:
Dual-source blending:
gpuweb#391
Support of ASTC texture format:
gpuweb#144
Coherent/Volatile storage buffer access.
findMSB()/findLSB() intrinsics.
Viewport array support.
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Home
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Architecture
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Community parts
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Debugging performance issues
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Debugging wgpu Applications
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Debugging with Xcode
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Do's and Dont's
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Enabling validation layers for Vulkan
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Encapsulating Graphics Work
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General Information
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Integrating wgpu into existing iOS and Android apps
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Known Driver Issues
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Learning wgpu
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Managing Cargo dependencies
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Reporting Driver Bugs
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Running on Android
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Running on the Web with WebGPU and WebGL
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Running the examples
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Table of Contents
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Texture Color Formats and Srgb conversions
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Users
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Vulkan Requirements
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